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Manual adobe flash professional cs6 pdf free.Flash CS6 The Missing Manual



  At the top of the Tools panel, click the Selection tool solid arrow. Farther down the list, you find specific topics for building applications for mobile devices or websites AIR. After installing the Flash Player , try to install QuickBooks again. For good measure, Adobe includes some links to help references and resources on its website. Each new edition contained several separate Adobe software programs, including Photoshop, Acrobat, Premier Pro, or After Effects, which soon. ❿  

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There's also live online events, interactive content, certification prep materials, and more. You use it manual adobe flash professional cs6 pdf free create animations, to display video on a website, to create handheld apps, or to build a complete web-based application. Once the help panel opens, click Using Flash Professional.

You start Flash just as you would any other program—which means you can do it in a few different ways, depending on whether you have a PC or a Mac. Installing the program puts Flash CS6 and its related files in the folder with your other programs, and you can start it by double-clicking manual adobe flash professional cs6 pdf free icon. You can create a shortcut or drag the file to the taskbar for quicker starting. You can make an alias or drag the file больше информации the Dock for quicker starting.

Figure The Flash Professional workspace is divided into three main areas: the stage, the timeline, and the Panels dock. This entire window, together manual adobe flash professional cs6 pdf free the timeline, toolbars, and panels, is sometimes called the Flash manual adobe flash professional cs6 pdf free, the Flash interface, or the Flash authoring environment.

Here are some other Windows ways to start the program:. As you type, Windows searches for a match and displays a list with programs at the top. Most likely, the Flash program is at the top of the list and already selected, so just press Enter. Otherwise, use your mouse or arrow manual adobe flash professional cs6 pdf free to select and start the program. Want to hunt down Flash in the Finder? As you type, Spotlight displays a list of programs and files that match.

Most likely, the Flash program is at the top увидеть больше the list and already selected, so just press Return. Otherwise, use the mouse or arrow keys to select and start the program. When you first start Flash, up pops the Welcome screen, shown in Figure This screen puts all your options—like starting a new document or returning to a work in progress—in one handy place.

For good measure, Adobe includes some links to help references and resources on its website. If Flash seems to take forever to open—or if the Flash desktop ignores your mouse clicks or responds sluggishly—you may not have enough memory installed on your computer. When you choose one of the options, the Welcome screen disappears and your document takes its place. Here are your choices:.

Create from Template. Clicking one of the little icons under this option lets you create a Flash document using a predesigned form called a template. A template helps you create an animation more quickly, since a Flash developer has already done part of the work for you. You can find out more about templates in Chapter 7. Open a Recent Item. As you create new documents, Flash adds them to this list.

Clicking one of the filenames listed here tells Flash to open that file. Clicking the folder icon lets you browse for and open any other Flash file on your computer. The options for creating new Flash documents and opening recent documents also appear on the File menu, as shown in Figure Several of the options on each menu include keystroke shortcuts that let you perform an action without having to mouse all the way up to the menu.

Create New. Clicking one of the options listed manual adobe flash professional cs6 pdf free lets you create a brand-new Flash file. Most of the time, you want x adobe pro download acrobat stop update free choose the first option, ActionScript 3. ActionScript is the underlying programming language for Flash animations. The current version of ActionScript is 3. You can use the ActionScript 2. For details on the file formats for different Flash projects, see the box below.

Old programming pros—you know who you are—may have /33161.txt to prefer ActionScript 2. Why are there so many different options under Create New on the Welcome screen?

What are they all for? There seem to be a bewildering number of options when /41791.txt create a new Flash document.

The other options are for special Flash projects targeted to specific devices, like iPhones, iPads, or Android devices. Some options are for specific programming needs, like creating an ActionScript class.

Creating an iPhone or iPad app? Use the Air for iOS option. Flash Lite 4 is similar to the iPhone format but works for several other handheld devices. The last two options, ActionScript 3. Clicking the Flash Exchange link under this option tells Flash to open your web browser and load the Flash Exchange website.

There, you can download Flash components, sound files, and other goodies that you can add to your Flash animations. Some are free, some are fee-based, and all of them are created by Flashionados just like you. As you might guess, these links lead to materials Adobe designed to help you get openoffice windows 10 for download and running.

Click an option, and your web browser opens to a page on the Adobe website. The first few topics introduce basic Flash concepts like symbols, instances, and timelines. Farther down the list, you find specific topics for building applications for manual adobe flash professional cs6 pdf free devices or websites AIR.

The best way to master the Flash CS6 Professional workspace is to divide and conquer. First, focus on the three main work areas: the stage, the timeline, and the Panels dock. Then you can gradually learn how to use all the tools in those areas.

One big source of confusion for Flash newbies is that the workspace is so easy to customize. You can open bunches of panels, windows, and toolbars. You can move the timeline above the stage, or you can have it floating in a window all its own. Adobe, in its wisdom, created the Workspace Switcher—a tool that lets you rearrange the entire workspace with the click of a menu. The thinking is that an ideal workspace for a cartoon animator is different from the ideal workspace for, say, a rich internet application RIA developer.

The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to the search box. The menu displays the name of the currently selected workspace; when you first start Flash, it probably says Essentials.

Flash opens, displaying the Welcome screen. See Figuretop. From the Workspace menu near the upper-right corner of the Flash window, choose Classic. The Classic arrangement harkens back to earlier versions of Flash, when the timeline resided above the stage Figurebottom. If you wish, go ahead and check out some of the other layouts. Choose the Essentials workspace again. Back where you began, the Essentials workspace shows the timeline at the bottom. The stage takes up most of the main window.

On the right, the Panels dock holds toolbars and panels. Top: The Essentials workspace is the one used throughout this book. Bottom: The Classic workspace shows the timeline above the stage, a look familiar to Flash Pro veterans. In the Panels dock, click the Properties tab and drag it to a new location on the screen.

Panels can float, or they can dock to one of the edges of the window. Drag the Color and Swatches toolbars to new locations. Like manual adobe flash professional cs6 pdf free larger panels, toolbars can either dock or float. You can drag them anywhere on your monitor, and you can expand and collapse them by clicking the double-triangle button in their manual adobe flash professional cs6 pdf free corners. Flash has dozens of windows. As you work on a project, the History panel keeps track of all your commands, operations, and changes.

For more details, see Other Flash Panels. The workspace changes back to the original Essentials layout, even though you did your best to mess it up. As shown in Figurewhen you use the Essentials workspace, the Flash window is divvied up into three main work areas: the stage upper leftthe timeline lower leftand the panels dock right.

Like most computer programs, Flash gives you menus to interact with your documents. In очень windows server 2016 standard cal license free download мне fashion, Windows menus appear at the top of the program window, while Mac menus are always at the very top of the screen.

The commands on these menus manual adobe flash professional cs6 pdf free every way you can interact with your Manual adobe flash professional cs6 pdf free file, from creating a manual adobe flash professional cs6 pdf free file—as shown on Starting Flash —to editing it, saving it, and controlling how it appears on your screen. Using these menu choices, you can perform basic tasks like opening, saving, and printing your Flash files; cutting and pasting artwork or text; viewing your project in different ways; choosing which toolbars to view; getting help; and more.

If you prefer, you can also drag down to the option you want. Let go of the mouse button to activate the option. Figure shows you what the File menu looks like. Most of the time, you see the same menus больше на странице the top of the screen, but occasionally they change. For example, when you use the Debugger to troubleshoot Manual adobe flash professional cs6 pdf free programs, Flash hides some of the menus not related to debugging.

For a quick reference to all the menu options, see Appendix B.

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Manual adobe flash professional cs6 pdf free



   

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Can i use both beside eachother? I'm currently - Read reviews from world's largest community for readers. If you prefer, you can also drag down to the option you want. Let go of the mouse button to activate the option. Figure shows you what the File menu looks like. Most of the time, you see the same menus at the top of the screen, but occasionally they change. For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging.

For a quick reference to all the menu options, see Appendix B. As the name implies, the stage is usually the center of attention. The stage is also your playback arena; when you run a completed animation—to see if it needs tweaking—the animation appears on the stage. Figure shows a project with an animation under construction. The stage is where you draw the pictures that will eventually become your animation. The work area light gray gives you a handy place to put graphic elements while you figure out how you want to arrange them on the stage.

Here a text box is being dragged from the work area back to center stage. The work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage. This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things.

If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage. The stage always starts out with a white background, which becomes the background color for your animation.

When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade. Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead , shown in Figure , to select a specific frame. So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time.

The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame. The timeline is laid out from left to right, starting with Frame 1.

Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them. Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed. Using some ActionScript magic, you can control the order in which the frames are displayed.

The first time you run Flash, the timeline appears automatically, but occasionally you want to hide the timeline—perhaps to reduce screen clutter while you concentrate on your artwork. If you followed the little exercise on A Tour of the Flash Workspace , you know you can put panels and toolbars almost anywhere onscreen. However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window.

Flash has toolbars, panels, palettes, and windows. Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel. Panels are great, but they take up precious real estate. As you work, you can hide certain tools to get a better view of your artwork. You can always get them back by choosing their names from the Window menu. Move a panel. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace.

For more details on docking and floating, see the box on Docked vs. Expand or collapse a panel. Click the double-triangle button at the top of a panel to expand or collapse it.

Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings.

Show or hide a panel. Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown. Close a floating panel. On the Mac, click the X in the upper-left corner. Show or hide all panels. The F4 key works like a toggle, hiding or showing all the panels and toolbars. Use it when you want to quickly reduce screen clutter and focus on your artwork.

Separate or combine tabbed panels. Click and drag the name on a tab to separate it from a group of tabbed panels. To add a tab to a group, just drag it into place. Reset the panel workspace. A docked toolbar or panel appears attached to some part of the workspace window, while a floating toolbar or panel is one you can reposition by dragging.

Whether you want to display toolbars and panels as docked or floating is a matter of personal choice. If you constantly need to click something on a toolbar—which means it needs to be in full view at all times—docked works best. You may notice a color change Figure , especially as you begin to move the panel. The actual visual effect is different on Mac and Windows computers, but the mechanics work the same.

Drag the panel away from the edge of the workspace window and release the mouse button. Flash displays the panel where you dropped it. You can reposition it anywhere you like simply by dragging it again.

To dock a floating panel, simply reverse the procedure: Drag the floating panel to the edge of the workspace window and let go of the mouse button. You see a line or a shadow when the panel is ready to dock. When you let go, Flash docks the panel automatically.

Bottom: The checkmarks on the menu show when a toolbar is turned on. When you reposition a floating toolbar, Flash remembers where you put it. If, later on, you hide the toolbar—or exit Flash and run it again—your toolbars appear exactly as you left them. Strictly speaking, Flash has only three toolbars: Main, Controller, and Edit.

Everything else is a panel, even if it looks suspiciously like a toolbar. Figure shows all three toolbars. Main Windows only. The Main toolbar gives you one-click basic operations, like opening an existing Flash file, creating a new file, and cutting and pasting sections of your drawing.

With Flash Professional CS6, the Controller is a little obsolete, because now the same buttons appear below the timeline. Edit bar. Using the options here, you can change your view of the stage, zooming in and out, as well as edit scenes named groups of frames and symbols reusable drawings. The Edit bar is a little different from the other toolbars in that it remains fixed to the stage. The Tools panel is unique. In the Essentials workspace, the Tools panel appears along the right side of the Flash program window.

There are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltip shows the name of the tool. Most animations start with a single drawing. And to draw something in Flash, you need drawing tools: pens, pencils, brushes, colors, erasers, and so on. Chapter 2 shows you how to use these tools to create a simple drawing; this section gives you a quick overview of the six sections of the Tools panel, each of which focuses on a slightly different kind of drawing tool or optional feature.

At the top of the Tools panel are the tools you need to create and modify a Flash drawing. For example, you might use the Pen tool to start a sketch, the Paint Bucket or Ink Bottle to apply color, and the Eraser to clean up mistakes. The Tools panel groups tools by different drawing chores. Selection and Transform tools are at the top, followed by Drawing tools.

Next are the IK Bones tool and the Color tools. The View tools are for zooming and panning. The Color tools include two swatches, one for strokes and one for fills. If you like, you can drag the docked Tools panel away from the edge of the workspace and turn it into a floating panel. In either of these situations, you can use the tools Flash displays in the View section of the Tools panel to zoom in, zoom out, and pan around the stage.

Each dot is a pixel. You can use these tools to choose a color from the Color palette before you click one of the drawing icons to begin drawing or afterward to change the colors, as discussed in Chapter 2. Flash applies that color to the stage as you draw. For example, when you select the Zoom tool from the View section of the Tools panel, the Options section displays an Enlarge icon and a Reduce icon that you can use to change the way the Zoom tool works Figure On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that particular tool.

In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place.

Select an object, and the Properties panel displays all of its properties and settings. The Properties panel usually appears when you open a new document. For example, if you select a text field, the Properties panel lists the typeface, font size, and text color. You also see information on the paragraph settings, like the margins and line spacing. Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and paragraph settings.

Click the triangular expand and collapse buttons to show and hide details in the Properties panel. Fortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions and define their width and height dimensions. These common settings usually appear at the top of the Properties panel, and you set them the same way for most kinds of objects. The Library panel Figure is a place to store objects you want to use more than once.

This trick saves time and ensures consistency to boot. In the upper-right corner of most panels is an Options menu button. When you click this button, a menu of options appears—different options for each panel. For example, the Color Swatch panel lets you add and delete color swatches.

Storing simple images as reusable symbols in the Library panel does more than just save you time: It saves you file size, too. Using the Library panel you see here, you can preview symbols, add them to the stage, and easily add symbols you created in one Flash document to another. For now, Table gives a thumbnail description and notes the page where the panel is described in detail. Table Flash Panels and their uses in order as they appear on the Window menu.

Technically, the timeline is just another panel. You can move, hide, expand, and collapse the timeline just as you would any other panel. See Frame-by-Frame Animation for more. A powerful tool used to create and control animation effects. See A Tour of the Motion Editor for more. Perhaps the most frequently used panel of all—it holds drawing, selecting, and coloring tools. Everything that appears on the stage has properties that define its appearance or characteristics.

Even the stage has properties, like width, height, and background color. See Color Tools for more. Holds graphics, symbols, and entire movies that you want to reuse. See Symbols and Instances for more.

When you want to share buttons, classes, or sounds among several different Flash documents, use the common libraries. See the tip on Tip for more. Serves up dozens of predesigned animations. See Applying Motion Presets for more. You use this panel to write ActionScript code. The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object-oriented nature of the code.

Specific bits of code perform timeline tricks, load or unload graphics, handle audiovisual tasks, and program buttons. See the box on Create an Event Handler in a Snap for more. The earlier version of ActionScript version 2.

Messages explain the location of an error and provide hints as to what went wrong. Additional primitives like rectangles, ellipses, and even text can be built from these. SWF also uses display lists and allows naming and reusing previously defined components. The binary stream format SWF uses is fairly similar to QuickTime atoms, with a tag, length and payload — an organization that makes it very easy for older players to skip contents they don't support. Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio since Flash 3 and video since Flash 6.

Despite being a declared high-priority GNU project, funding for Gnash was fairly limited. Lightspark is a continuation of Gnash supporting more recent SWF versions. Adobe has incorporated SWF playback and authoring in other product and technologies of theirs, including in Adobe Shockwave , which renders more complex documents. Scaleform GFx is licensed as a game middleware solution and used by many PC and console 3D games for user interfaces, HUDs , mini games , and video playback.

One that did migrate was Away3D, version 4. On January 12, , it pushed an update to its Flash player that blocked all Flash content from running. In , the specifications document was criticized by Rob Savoye , the lead developer of the Gnash project, as missing "huge amounts" of information needed to completely implement SWF, omitting specifications for RTMP and Sorenson Spark.

Until May 1, , implementing software that plays SWF was disallowed by the specification's license. Implementing software which creates SWF files has always been permitted, on the condition that the resulting files render "error free in the latest publicly available version of Adobe Flash Player.

Other formats related to SWF authoring in the Adobe tool chain remain without a public specification. From Wikipedia, the free encyclopedia. Adobe flash file format. For other uses, see SWF disambiguation. This article is about the Adobe Flash file format sometimes referred to as "Shockwave Flash". Not to be confused with Adobe Shockwave. Archived from the original PDF on Retrieved Adobe Systems. Adobe Press. ISBN O'Reilly Media, Inc. Archived from the original on Concolato and J.

Packt Publishing Ltd. Retrieved 13 June Professional Papervision3D. Away3D 3.



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